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    Beginning C++ Game Programming - 图书

    2019计算机·编程设计
    导演:John Horton
    Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019Key Features* Learn game development and C++ with a fun, example-driven approach* Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders* Discover tips to expand your finished games by thinking critically, technically, and creativelyBook DescriptionThe second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders.The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills.By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratchWhat you will learn* Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML* Explore C++ OOP by building a Pong game* Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound* Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns* Add advanced features to your game using pointers, references, and the STL* Scale and reuse your game code by learning modern game programming design patternsWho this book is forThis book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you’ll find this book useful.
    Beginning C++ Game Programming
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    Beginning C++ Programming - 图书

    2017计算机·编程设计
    导演:Richard Grimes
    A computer, an internet connection, and the desire to learn how to code in C++ is all you need to get started with this book.
    Beginning C++ Programming
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    Beginning Game Programming, Fourth Edition - 图书

    导演:Jonathan S. Harbour
    Jonathan S.Harbour,编写过许多编程方面的书籍,并且教授这方面的课程,包括DirectX、Allegro、Python、LUA、DarkBASIC、多游戏者网络、XNAGameStudio以及Java。
    Beginning Game Programming, Fourth Edition
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    Beginning Linux Programming - 图书

    导演:Neil Matthew
    Beginning Linux Programming, Fourth Edition continues its unique approach to teaching UNIX programming in a simple and structured way on the Linux platform. Through the use of detailed and realistic examples, students learn by doing, and are able to move from being a Linux beginner to creating custom applications in Linux. The book introduces fundamental concepts beginning with...(展开全部)
    Beginning Linux Programming
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    Beginning Lua Programming - 图书

    2007
    导演:Kurt Jung
    Lua offers a wide range of features that you can use to support and enhance your applications. With this book as your guide, you’ll gain a thorough understanding of all aspects of programming with this powerful language. The authors present the fundamentals of programming, explain standard Lua functions, and explain how to take advantage of free Lua community resources. Complet...(展开全部)
    Beginning Lua Programming
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    Beginning Linux Programming - 图书

    2003
    导演:Richard Stones Neil Matthew Alan Cox
    What is this book about? If you have some programming experience and are ready to venture into Linux programming, this updated edition of the bestselling entry-level book takes you there. The authors guide you step by step, using construction of a CD database application to give you hands-on experience as you progress from the basic to the complex. You’ll start with fundamen...(展开全部)
    Beginning Linux Programming
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    Hands-On C++ Game Animation Programming - 图书

    2020计算机·编程设计
    导演:Gabor Szauer
    Animation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning.This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You’ll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You’ll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well.By the end of this book, you’ll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques.
    Hands-On C++ Game Animation Programming
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    MUD Game Programming - 图书

    2003
    导演:Ron Penton
    Develop your own Multi-User Dungeon games! Multi-User Dungeon games are still going strong. It?s no wonder?they?re easy to create and easy to access. They also have an additional appeal for game programmers?they serve as the foundation for today?s Massively Multiplayer Online Role Playing Games. In order to create an MMORPG, you need to know MUD programming. Get ready to build ...(展开全部)
    MUD Game Programming
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    Game Programming Patterns - 图书

    导演:Robert Nystrom
    The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pi...(展开全部)
    Game Programming Patterns
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    Game Programming Gems - 图书

    导演:Mark DeLoura
    Game Programming Gems
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